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This is the “Region Strategy Guide”, authored by Maxis and previously available on the official SimCity 4 website. It’s a step-by-step guide on creating a series cities that work in tandem with each other to create a working region.
Region Strategy Guide
1. Pick a city that you want to develop. Make sure the city has surrounding neighbors, especially around the sides of the city you are planning to work with. You can make it easy for yourself by pausing the simulation when you are planning out your city. Start by making single types of cities, i.e. either all residential, commercial, or industrial. 2. Begin with the residential city. 3. Plan out streets and leave open areas that you may want to develop later. 4. Connect the roads to the two neighbors in your corner. 5. In your residential city, place a natural gas power plant in the corner of your city. 6. Query the natural gas power plant and reduce its funding to approximately 20%. 7. Zone a small parcel of high density industry around the natural gas power plant to create some jobs. 8. Zone high density residential in any configuration you please. 9. Un-pause the game and watch your residential zones develop until demand tapers off and then pause the game again. 10. De-zone your industrial areas and replace them with residential. 11. Save the game and exit to region. 12. Open a new city that is adjacent to the city you have just built. 13. Create this new city as an industrial city. 14. Start by putting in a coal power plant. 15. Once again, query your power plant and reduce its funding to about 20%. 16. Zone high density industry and connect the roads to the residential city. 17. Un-pause and watch it develop. As development tapers off, pause it again. 18. Save the game and exit to region. 19. Go back into your residential city. 20. Zone more high density residential. Un-pause and watch it develop.At this point you should see a pattern emerge. Keep going back and forth between your residential and industrial cities, zoning new areas as demand warrants, and raising the funding on your power plants as needed to fill demand. In time, put in police, schools, hospitals, and other essential buildings, but not until absolutely necessary. It is possible to run a residential city for a very long time with no services other than fire and basic education. Your industrial city will require heavy fire coverage. Your cities should be making money hand over fist at this point. 21. Once you are at a high enough population, exit to the region. 22. Choose a city that is adjacent and connected to your residential city. 23. Plop down a natural gas power plant. 24. Zone a small amount of high-density commercial. 25. Un-pause and watch it develop. 26. When demand tapers off, pause, save your commercial city and exit to region. From this point on, it’s up to you to decide where to take your cities. Keep jumping in and out of the three cities to un-pause, zone, pause, save and exit. Using this method, you should be able to achieve beautiful residential and commercial cities that have minimal distress as well as industrial cities that are completely high tech. Another bonus over time will be towering skyscrapers for your commercial zones. Keep in mind that you do not need to make all residential, all commercial or all industrial cities. There is always room to be creative and mix things up a bit. |
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As you establish your city, you may find that you are rich in some elements but poor in others. If additional players have claimed areas in the region, then your city is not the only game in town. Once you connect your roads to the Regional Highway, your city is entwined with other claimed cities in the region. Utilize your neighbors, sharing resources and services to help your region grow and thrive.
While each region's city plots all have default names, all cities can be renamed once you get started by connecting them to the regional highway.
List of Regions[edit]
Cape Trinity (3 Cities, 1 Great Work)[edit]
Discovery Delta (16 Cities, 4 Great Works)[edit]
Horizon Archipelago (11 Cities, 3 Great Works)[edit]
Reflection Atoll (7 Cities, 1 Great Work)[edit]
Sunrunner Bay (2 Cities, 1 Great Work)[edit]
During the Getting Started tutorial, Sunrunner Bay is named Endeavor Island.
Titan Gorge (16 Cities, 4 Great Works)[edit]
Viridian Woods (16 Cities, 4 Great Works)[edit]
Whitewater Valley (5 Cities, 1 Great Work)[edit]
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